Game Designer focused on Systems, Mechanics & Player Experience

I’m a Game Designer based in Brasília, Brazil, with a degree in Digital Games and currently pursuing a postgraduate specialization in Game Design.

My work focuses on designing mechanics, interconnected systems, progression and player experiences. I also have professional experience teaching Game Design and writing technical analyses about games and design.

<aside> 📝 Currently pursuing a postgraduate specialization in Game Design while continuing my studies in Level Design, Game Writing and Game Design Documentation.

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Projects

Writing & Game Design Analysis

Teaching

About me

Resume

📌 Contact

🎮 View Selected Work →

A selection of projects that showcase my work with systems, mechanics, combat, progression, level design and rapid prototyping.

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✍️ Read Game Design Articles →

I write about how mechanics, systems and design decisions shape the player experience. My articles combine game analysis, design concepts and practical lessons for developers and students.

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Read all articles on Substack → https://nekonekos.substack.com/


Teaching Game Design

Game Design Instructor — Play Curso 2

I have professional experience planning and teaching Game Design classes, developing educational materials and mentoring students throughout their game development projects.

Teaching has become an important part of how I approach design: explaining a system requires understanding not only how it works, but why it works.

Áreas: