I write about Game Design to better understand how games communicate, teach, challenge and create meaningful player experiences.

My articles explore mechanics, systems, feedback, difficulty, level design, atmosphere, camera design and other aspects of interactive experiences, combining practical analysis with concepts that can be applied by designers and students.

Writing is also part of how I develop my own design thinking: breaking down existing games helps me question why a system works, what experience it creates and what lessons can be carried into future projects.

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Artigos