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I teach Game Design by helping students understand not only what games are made of, but why specific design decisions create specific player experiences.
Role: Game Design Instructor
Program: Play Curso II
Format: Online
Audience: 12+
Focus: Introductory Game Design • Systems • Player Experience • Prototyping • Documentation
Teaching has become an important part of my development as a Game Designer.
My approach focuses on turning abstract Game Design concepts into practical questions students can apply immediately:
What does the player do?
What should the player feel?
Which rules, systems and feedback create that experience?
Rather than treating Game Design as a collection of definitions, I structure lessons around analysis, experimentation, communication and small design exercises.
As a Game Design Instructor, I was responsible for planning and conducting classes, developing educational materials and exercises, guiding students through design concepts and supporting them in transforming ideas into structured game proposals.