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Game Design Education • Curriculum Development • Mentoring • Educational Content

I teach Game Design by helping students understand not only what games are made of, but why specific design decisions create specific player experiences.

Role: Game Design Instructor

Program: Play Curso II

Format: Online

Audience: 12+

Focus: Introductory Game Design • Systems • Player Experience • Prototyping • Documentation


Teaching Overview

Teaching has become an important part of my development as a Game Designer.

My approach focuses on turning abstract Game Design concepts into practical questions students can apply immediately:

What does the player do?

What should the player feel?

Which rules, systems and feedback create that experience?

Rather than treating Game Design as a collection of definitions, I structure lessons around analysis, experimentation, communication and small design exercises.


My Responsibilities

As a Game Design Instructor, I was responsible for planning and conducting classes, developing educational materials and exercises, guiding students through design concepts and supporting them in transforming ideas into structured game proposals.

Main responsibilities